Author Topic: Project64 Manual - Minimum System Specification  (Read 703 times)

0 Members and 1 Guest are viewing this topic.

Offline Gent

  • PJ64 Dever
  • Hero Member
  • *****
  • Posts: 505
  • Karma: +100/-0
  • SuperFly Deving Guy
    • Project64 Website
Project64 Manual - Minimum System Specification
« on: October 27, 2011, 06:16:26 pm »
Project64 Minimum System Specification

This specification will be sufficient for you to enjoy most compatible games with good graphics, sound and control, subject to correct configuration and some limitations of the emulator. You are likely to suffer some performance problems, and you will not be able to use all the options in the emulator. Consider using some 3rd party plugins (see Web Links)
 
  • Intel Pentium 3 700Mhz or AMD Athlon 800Mhz CPU*
  • 128MB system RAM
  • 200MB free hard drive space
  • additional 20MB-100MB free hard drive space per game, depending on game and number of saves you make
  • 100% Microsoft DirectX 7 compatible video, sound and input devices**.
  • Microsoft Windows 98
  • Microsoft DirectX 7 (default plugins), DirectX 8 (all included plugins)
the plugins contain SSE optimisations, early Athlons did not have SSE.
The video device must be a primary device, have at least 16MB local memory and two texture units. Depending on the features supported by your video card some content may not be displayed correctly and thus some games marked as compatible may suffer glitches or not be playable on your system. The exact features required vary from game to game.
nVidia GeForce256 and ATI Radeon (early models) are suggested as realistic minimum video hardware. In conjunction with good quality drivers they have the required features. Newer cards mainly allow better resolutions, filtering, anti-aliasing and so on.
The following chipsets (thus any and all graphics cards based on them) can be considered below minimum specification:
 
  • 3dfx Voodoo 1,2,3 (1,2 - not at all, 3 - poor image quality)
  • ATI Rage128, Rage Pro (poor image quality)
  • Intel i740, i810 (poor image quality)
  • Matrox G200, G400, G450 (poor image quality)
  • nVidia Riva128 (poor image quality)
  • S3 Savage 4, Savage 2000 (particularly bad, these cards hang)
An explanation of why these cards are not capable of producing good quality images in Project64.
You may find that Project64 usable on a lower-specification system than described here, particularly with some games and careful configuration. If so then enjoy, but please don't expect too much.




This is what was in the 1.5/1.6 Manual but just how much has this now changed?
« Last Edit: October 27, 2011, 06:31:18 pm by Gent »
System 1 Specs:

OS:Windows 7 Professional 64Bit
CPU:Intel® Core™2 Quad Processor Q8400, 2.66 GHz, 1333 MHz FSB
System RAM:8GB Ddr2 Ram
Video:ATI Radeon HD 7470 PCI-E Graphics Card 1Gb
Sound:Creative Labs SB0460 X-fi Fatality Sound Blaster

System 2 Specs:

OS:Windows 7 Professional 64Bit
CPU:AMD Intel Quad Core i7 860 @ 2.80GHz Lynnfield 45nm Technology
System RAM:16.0GB Dual-Channel DDR3 @ 664MHz (9-9-9-24)
Video Card:512MB NVIDIA GeForce 310 Graphics
Sound Card:Realtek High Definition Audio

System 3 Specs:

OS:Windows 7 Professional 64Bit
CPU:AMD Essentials E1-2100 Accelerated Processor clock speed : 1.0 GHz
System RAM:Crucial 16GB  DDR3 RAM (1,333 MHz)
Video Card:AMD E1-2100 APU with AMD Radeon™ HD 8210 Graphics
Sound Card:Realtek ALC269Q-VB5-GR