Project64 Dev Forum
W.I.P Dev => Files => Project 64 1.6.1 Dev => Project64 RDB => Topic started by: Gent on August 06, 2011, 09:45:28 pm
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Here is the latest version of the Project64.rdb (http://project64.emulation64.com/forum/index.php?action=downloads;sa=view;down=10) i am working on.
Here i will update the file as i make changes.
Please let me know of any issues you notice that are not in or are in that should not be?
Thanks
(http://project64.emulation64.com/forum/downloads/rom_images/rdb_1.6.1.jpg)
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i have updated the RDB with some changes as well as a newer section:
New Use 3rd party video Setting (http://pj64sp.emulation64.com/forum/index.php?topic=70.msg122#msg122) this i hope with the newer settings in the Project64 - PJgameFAQ.chm (http://pj64sp.emulation64.com/forum/index.php?topic=41.msg80#msg80) will assist Users further in using Project64 for the best.
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i have updated the RDB with some changes as well as a newer section:
New Broke in D3D8 1.6.1 Setting (http://pj64sp.emulation64.com/forum/index.php?topic=85.0)
you can grab it above in the 1st post
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I have updated the RDB to reflect the changes J has made last night
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more updates to what J fixed earlier
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File Updated:
Ok i have pretty much gone as far as i can go with this now.
So i really need all your help testing this and posting any issues to be amended here.
Thanks Guys
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Itoi Shigesato no Bass Tsuri No. 1 Kettei Ban! (J) Compatibleon 1.6.1 now.
please change RDB setting.
Removed Plugin Note. changed Status to Compatible.
[D137A2CA-62B65053-C:4A]
Good Name=Itoi Shigesato no Bass Tsuri No. 1 Kettei Ban! (J)
Internal Name=BassFishingNo.1
RDRAM Size=4
Counter Factor=1
Save Type=First Save Type
CPU Type=Recompiler
Self-modifying code Method=Change Memory
Use TLB=Yes
Linking=Global
Reg Cache=Yes
Use Large Buffer=No
Status=Compatible
Delay SI=No
Audio Signal=No
SP Hack=No
Core Note=
Plugin Note=
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updated and uploaded
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File Updated for new Emulate AI Function
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File updated for Iggy-kun no Bura Bura Poyon / Iggy's Reckin' Balls Compatible
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File Updated with changes by nekokabu, Thanks Nekko :)
Hoshi no Kirby 64 / Kirby 64 - The Crystal Shards
[C1D702BD-6D416547-C:4A]
Good Name=Hoshi no Kirby 64 (J) (V1.0)
Internal Name=Kirby64
RDRAM Size=4
Counter Factor=2
Save Type=First Save Type
CPU Type=Recompiler
Self-modifying code Method=Check Memory Advance
Use TLB=Yes
Linking=Global
Reg Cache=Yes
Use Large Buffer=No
Status=Compatible
Core Note=
Plugin Note=
Delay SI=No
SP Hack=No
Core Note=
Audio Signal=No
Delay RDP=Yes
Delay RSP=No
[CA1BB86F-41CCA5C5-C:4A]
Good Name=Hoshi no Kirby 64 (J) (V1.1)
Internal Name=Kirby64
RDRAM Size=4
Counter Factor=2
Save Type=First Save Type
CPU Type=Recompiler
Self-modifying code Method=Check Memory Advance
Use TLB=Yes
Linking=Global
Reg Cache=Yes
Use Large Buffer=No
Status=Compatible
Core Note=
Plugin Note=
Delay SI=No
SP Hack=No
Core Note=
Audio Signal=No
Delay RDP=Yes
Delay RSP=No
[0C581C7A-3D6E20E4-C:4A]
Good Name=Hoshi no Kirby 64 (J) (V1.2)
Internal Name=Kirby64
RDRAM Size=4
Counter Factor=2
Save Type=First Save Type
CPU Type=Recompiler
Self-modifying code Method=Check Memory Advance
Use TLB=Yes
Linking=Global
Reg Cache=Yes
Use Large Buffer=No
Status=Compatible
Core Note=
Plugin Note=
Delay SI=No
SP Hack=No
Core Note=
Audio Signal=No
Delay RDP=Yes
Delay RSP=No
[BCB1F89F-060752A2-C:4A]
Good Name=Hoshi no Kirby 64 (J) (V1.3)
Internal Name=Kirby64
RDRAM Size=4
Counter Factor=2
Save Type=First Save Type
CPU Type=Recompiler
Self-modifying code Method=Check Memory Advance
Use TLB=Yes
Linking=Global
Reg Cache=Yes
Use Large Buffer=No
Status=Compatible
Core Note=
Plugin Note=
Delay SI=No
SP Hack=No
Core Note=
Audio Signal=No
Delay RDP=Yes
Delay RSP=No
[0D93BA11-683868A6-C:50]
Good Name=Kirby 64 - The Crystal Shards (E)
Internal Name=Kirby64
RDRAM Size=4
Counter Factor=2
Save Type=First Save Type
CPU Type=Recompiler
Self-modifying code Method=Check Memory Advance
Use TLB=Yes
Linking=Global
Reg Cache=Yes
Use Large Buffer=No
Status=Compatible
Core Note=
Plugin Note=
Delay SI=No
SP Hack=No
Core Note=
Audio Signal=No
Delay RDP=Yes
Delay RSP=No
[46039FB4-0337822C-C:45]
Good Name=Kirby 64 - The Crystal Shards (U)
Internal Name=Kirby64
RDRAM Size=4
Counter Factor=2
Save Type=First Save Type
CPU Type=Recompiler
Self-modifying code Method=Check Memory Advance
Use TLB=Yes
Linking=Global
Reg Cache=Yes
Use Large Buffer=No
Status=Compatible
Core Note=
Plugin Note=
Delay SI=No
SP Hack=No
Core Note=
Audio Signal=No
Delay RDP=Yes
Delay RSP=No
Heiwa Pachinko World 64
[3E70E866-4438BAE8-C:4A]
Good Name=Heiwa Pachinko World 64 (J)
Internal Name=HEIWA ÊßÁݺ ܰÙÄÞ64
RDRAM Size=4
Counter Factor=2
Save Type=First Save Type
CPU Type=Recompiler
Self-modifying code Method=Protected Memory
Use TLB=Yes
Linking=Global
Reg Cache=Yes
Use Large Buffer=No
Status=Use 3rd party video
Plugin Note=[video] Jabo errors (Use 3rd party plugin)
Delay SI=No
SP Hack=No
Audio Signal=No
Delay RDP=Yes
Delay RSP=No
Emulate AI=No
Core Note=
Fushigi no Dungeon - Fuurai no Shiren 2 - Oni Shuurai! Shiren Jou!
[F774EAEE-F0D8B13E-C:4A]
Good Name=Fushigi no Dungeon - Fuurai no Shiren 2 - Oni Shuurai! Shiren Jou! (J)
Internal Name=F3 ̳ײɼÚÝ2
RDRAM Size=4
Counter Factor=1
Save Type=First Save Type
CPU Type=Recompiler
Self-modifying code Method=Check Memory Advance
Use TLB=Yes
Linking=Global
Reg Cache=No
Use Large Buffer=No
Status=Use 3rd party video
Plugin Note=[video] Jabo errors (Use 3rd party plugin (See Gamefaq)
Delay SI=No
SP Hack=No
Core Note=Cannot Save, Use PJ Save Stats
Clear Frame=2
Self Texture=1
Primary Frame Buffer=0
Culling=1
Emulate Clear=0
Audio Signal=No
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Brand new game (was never released on N64, akin to ODT), not detected in current RDB:
Glover 2 (U) (beta)
Seems to work with default settings.
[B7F40BCF-553556A5-C:45]
Good Name=Glover 2 (U) (beta)
Internal Name=Glover2
RDRAM Size=Default
Counter Factor=Default
Save Type=First Save Type
CPU Type=Default
Self-modifying code Method=Default
Reg Cache=Yes
Use TLB=Yes
Delay SI=No
Delay RDP=No
Delay RSP=No
Emulate AI=No
Audio Signal=No
SP Hack=No
Use Large Buffer=No
Linking=Global
Status=Compatible
Core Note=
Plugin Note=
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Cool have new cheats to make \:D/ roflmao i do love these unreleased :D
Added and about to upload and Clements this is another to add to your Rumble Supported Thread :)
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Glover looks like a little marshmallow man. How cute. :))
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File Updated to include Glover 2 with the following settings
Thanks to Rad spotting this needed Delay RDP to allow game play as before it, it seemed to get no wherre lol
[B7F40BCF-553556A5-C:45]
Good Name=Glover 2 (U) (beta)
Internal Name=Glover2
RDRAM Size=4
Counter Factor=2
Save Type=First Save Type
CPU Type=Recompiler
Self-modifying code Method=Check Memory Advance
Reg Cache=Yes
Use TLB=Yes
Delay SI=No
Delay RDP=Yes
Delay RSP=No
Emulate AI=No
Audio Signal=No
SP Hack=No
Use Large Buffer=No
Linking=Global
Status=Compatible
Core Note=
Plugin Note=[video] framebuffer (See GameFAQ)
Images Below are of the Framebuffer Issue Without and With Copy Frambuffer To RDRam (Obviously too slow for use)
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File Updated to include 64DD IPL Plus a few other updatesThanks to Rad and Neko for thier hard work on getting this to load without users having to mess around.
[00000000-00000000-C:4A]
Good Name=64DD IPLROM (J)
Internal Name=64DD IPL (JPN)
RDRAM Size=8
Counter Factor=2
Save Type=First Save Type
CPU Type=Recompiler
Self-modifying code Method=Protected Memory
Reg Cache=Yes
Use TLB=Yes
Delay SI=No
Audio Signal=No
SP Hack=No
Use Large Buffer=No
Linking=Global
Status=Works/No 64DD
Core Note=Does not load 64DD games
Plugin Note=
Delay RDP=No
Delay RSP=No
Emulate AI=No
Emulate AI=No
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Updated to included latest fixes and changes to the core which enables more compatibility and also introduced some more rom settings:
//Added by Gent to show Works but does not load 64DD images
Works/No 64DD=E68A00
Works/No 64DD.Sel=E68A00
Works but not 64DD.Seltext=FFFFFF
//Added by Gent to show that it is Broke On the Real N64
Broke On Real N64=9C0000
Broke On Real N64.Sel=9C0000
Broke On Real N64.Seltext=FFFFFF
//Added by Gent to show that it Requires the Real N64 Console to function
Real N64 Only=990000
Real N64 Only.Sel=990000
Real N64 Only.Seltext=FFFFFF
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Loads added toomany to list right now as ive had to catch-up from 2012 lol
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Updated: Se first post for file
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Updated Today for GoodN64 3.27 plus extra new content, See first post for link
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Just updated the RDB, adding more support for Proto's / Betas / Demos and General GoodN64 3.27
Grab it from the first post link Date 22.08.2017.
Author=PJ64Team
Version=Project64 1.6.1
Date=22nd August 2017
Homepage=project64.emulation64.com
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Small update with more added support (Thanks Clements) - See first post for downloads link
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Update(add ver. tag)[2A6B1820-6ABCF466-C:45]
Good Name=San Francisco Rush - Extreme Racing (U) (V1.0)
Internal Name=S.F. RUSH
RDRAM Size=4
Counter Factor=2
Save Type=First Save Type
CPU Type=Recompiler
Self-modifying code Method=Check Memory & cache
Use TLB=Yes
Linking=Global
Reg Cache=Yes
Use Large Buffer=No
//Geometry Pipeline=Internal
Status=Compatible
Delay SI=No
SP Hack=No
Clear Frame=1
Resolution Width=-1
Resolution Height=-1
Audio Signal=No
[E6A95A4F-BAD2EA23-C:45]
Good Name=Aidyn Chronicles - The First Mage (U) (V1.0)
Internal Name=AIDYN_CHRONICLES
RDRAM Size=8
Counter Factor=2
Save Type=First Save Type
CPU Type=Recompiler
Self-modifying code Method=Change Memory
Use TLB=No
Linking=Global
Reg Cache=Yes
Use Large Buffer=No
Status=Compatible
Plugin Note=
Delay SI=No
SP Hack=No
Core Note=
Clear Frame=0
Self Texture=0
Primary Frame Buffer=0
Resolution Width=-1
Resolution Height=-1
Culling=1
Emulate Clear=0
[0C814EC4-58FE5CA8-C:45]
Good Name=Scooby-Doo - Classic Creep Capers (U) (V1.0)
Internal Name=SCOOBY-DOO
RDRAM Size=4
Counter Factor=2
Save Type=First Save Type
CPU Type=Recompiler
Self-modifying code Method=Cache
Use TLB=No
Linking=Global
Reg Cache=Yes
Use Large Buffer=No
Status=Compatible
Clear Frame=0
Resolution Width=480
Resolution Height=-1
[ADB9498B-DAF28F55-C:45]
Good Name=Turok - Rage Wars (U) (V1.0)
Internal Name=Turok: Rage Wars
RDRAM Size=8
Counter Factor=2
Save Type=First Save Type
CPU Type=Recompiler
Self-modifying code Method=Check Memory & cache
Use TLB=Yes
Linking=Global
Reg Cache=Yes
Use Large Buffer=No
Status=Compatible
Delay SI=No
SP Hack=No
Clear Frame=0
Audio Signal=No
Core Note=(see GameFAQ)
Plugin Note=(audio] (See Gamefaq)
new roms
[BB0598C7-AE917C5D-C:0]
Good Name=64GB Checker V1.05
Internal Name=64GB Checker V1.05
RDRAM Size=4
Counter Factor=2
Save Type=First Save Type
CPU Type=Recompiler
Self-modifying code Method=Cache
Reg Cache=Yes
Use TLB=Yes
Delay SI=No
Delay RDP=No
Delay RSP=No
Emulate AI=No
Audio Signal=No
SP Hack=No
Use Large Buffer=No
Linking=Global
Status=Compatible
Core Note=
Plugin Note=
[A01B8D3B-E0FAC46F-C:0]
Good Name=Photo Viewer
Internal Name=Photo Viewer
RDRAM Size=4
Counter Factor=2
Save Type=First Save Type
CPU Type=Recompiler
Self-modifying code Method=Cache
Reg Cache=Yes
Use TLB=Yes
Delay SI=No
Delay RDP=No
Delay RSP=No
Emulate AI=No
Audio Signal=No
SP Hack=No
Use Large Buffer=No
Linking=Global
Status=Compatible
Core Note=
Plugin Note=
[5A4C57FE-AA6807C4-C:41]
Good Name=NUS-64 Aging Cassette
Internal Name=AGING ROM
RDRAM Size=4
Counter Factor=2
Save Type=First Save Type
CPU Type=Recompiler
Self-modifying code Method=Protected Memory
Reg Cache=Yes
Use TLB=Yes
Delay SI=No
Delay RDP=No
Delay RSP=No
Emulate AI=No
Audio Signal=No
SP Hack=No
Use Large Buffer=No
Linking=Global
Status=Use 3rd party video
Core Note=
Plugin Note=
[112051D2-68BEF8AC-C:45]
Good Name=Aidyn Chronicles - The First Mage (U) (V1.1)
Internal Name=AIDYN_CHRONICLES
RDRAM Size=8
Counter Factor=2
Save Type=First Save Type
CPU Type=Recompiler
Self-modifying code Method=Change Memory
Use TLB=No
Linking=Global
Reg Cache=Yes
Use Large Buffer=No
Status=Compatible
Plugin Note=
Delay SI=No
SP Hack=No
Core Note=
Clear Frame=0
Self Texture=0
Primary Frame Buffer=0
Resolution Width=-1
Resolution Height=-1
Culling=1
Emulate Clear=0
[816BE37F-9BCE6CAA-C:0]
Good Name=Dolphin Controller Test
Internal Name=Dolphin Controller Test
RDRAM Size=4
Counter Factor=2
Save Type=First Save Type
CPU Type=Recompiler
Self-modifying code Method=Cache
Reg Cache=Yes
Use TLB=Yes
Delay SI=No
Delay RDP=No
Delay RSP=No
Emulate AI=No
Audio Signal=No
SP Hack=No
Use Large Buffer=No
Linking=Global
Status=Compatible
Core Note=
Plugin Note=
[27C985A8-ED7CE5C6-C:0]
Good Name=Mega Man 64 (Prototype)
Internal Name=Mega Man 64 (Prototype)
RDRAM Size=8
Counter Factor=Default
Save Type=First Save Type
CPU Type=Recompiler
Self-modifying code Method=Check Memory Advance
Reg Cache=Yes
Use TLB=Yes
Delay SI=No
Delay RDP=No
Delay RSP=No
Emulate AI=No
Audio Signal=No
SP Hack=No
Use Large Buffer=No
Linking=Global
Status=Issues (plugin)
Core Note=
Plugin Note=
[9C8FB2FA-9B84A09B-C:45]
Internal Name=POKEMON STADIUM
RDRAM Size=4
Counter Factor=2
Save Type=First Save Type
CPU Type=Recompiler
Self-modifying code Method=Check Memory Advance
Use TLB=Yes
Linking=Global
Reg Cache=Yes
Use Large Buffer=No
Delay SI=No
SP Hack=No
Status=Compatible
Plugin Note=[video] (see GameFAQ)
Core Note=
Clear Frame=0
Self Texture=0
Primary Frame Buffer=0
Resolution Width=-1
Resolution Height=-1
Culling=1
Emulate Clear=1
Audio Signal=No
[AC9F7DA7-A8C029D8-C:45]
Good Name=San Francisco Rush - Extreme Racing (U) (V1.1)
Internal Name=S.F. RUSH
RDRAM Size=4
Counter Factor=2
Save Type=First Save Type
CPU Type=Recompiler
Self-modifying code Method=Check Memory & cache
Use TLB=Yes
Linking=Global
Reg Cache=Yes
Use Large Buffer=No
//Geometry Pipeline=Internal
Status=Compatible
Delay SI=No
SP Hack=No
Clear Frame=1
Resolution Width=-1
Resolution Height=-1
Audio Signal=No
[569433AD-F7E13561-C:45]
Good Name=Scooby-Doo - Classic Creep Capers (U) (V1.1)
Internal Name=SCOOBY-DOO
RDRAM Size=4
Counter Factor=2
Save Type=First Save Type
CPU Type=Recompiler
Self-modifying code Method=Cache
Use TLB=No
Linking=Global
Reg Cache=Yes
Use Large Buffer=No
Status=Compatible
Clear Frame=0
Resolution Width=480
Resolution Height=-1
[2388984C-DA7B3CC5-C:45]
Good Name=Turok - Rage Wars (U) (V1.1)
Internal Name=Turok: Rage Wars
RDRAM Size=8
Counter Factor=2
Save Type=First Save Type
CPU Type=Recompiler
Self-modifying code Method=Check Memory & cache
Use TLB=Yes
Linking=Global
Reg Cache=Yes
Use Large Buffer=No
Status=Compatible
Delay SI=No
SP Hack=No
Clear Frame=0
Audio Signal=No
Core Note=(see GameFAQ)
Plugin Note=(audio] (See Gamefaq)
[A04237B9-68F62C72-C:0]
Good Name=Wildwaters (Unreleased)
Internal Name=Wildwaters (Unreleased)
Status=Compatible
RDRAM Size=8
[6F46DA42-D971A312-C:45]
Good Name=Ronaldinho's Soccer 64
Internal Name=RONALDINHO SOCCER
RDRAM Size=4
Counter Factor=1
Save Type=First Save Type
CPU Type=Recompiler
Self-modifying code Method=Check Memory & cache
Use TLB=Yes
Linking=Global
Reg Cache=Yes
Use Large Buffer=No
Status=Use 3rd party video
Plugin Note=[video] Jabo errors (Use 3rd party plugin (See Gamefaq)
Delay SI=No
SP Hack=No
Core Note=
Clear Frame=0
Resolution Width=-1
Resolution Height=-1
Audio Signal=No
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Thanks Neko, Updated
isn't Ronaldinho's Soccer 64 a rare Brazil released Hack?
If so shouldn't that be:
[6F46DA42-D971A312-C:45]
Good Name=Ronaldinho's Soccer 64 (B) (Hack)
Internal Name=RONALDINHO SOCCER
?
Edit yep,
Nintendo 64 ROMS (V3.27)
Ronaldinho Soccer 64 (B) [p1]
So i have changed that to
[6F46DA42-D971A312-C:45]
Good Name=Ronaldinho Soccer 64 (B) [p1]
Internal Name=RONALDINHO SOCCER
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Update Good Name
[094D7111-AB226B88-C:45]
Good Name=Conker's Bad Fur Day (U) (Demo)
Internal Name=CBFD ECTS
RDRAM Size=4
Counter Factor=2
Save Type=16kbit Eeprom
CPU Type=Recompiler
Self-modifying code Method=Protected Memory
Reg Cache=Yes
Use TLB=Yes
Use Large Buffer=Yes
Linking=Off
Status=Unsupported
Plugin Note=
Delay SI=No
SP Hack=No
Core Note=
Clear Frame=2
Culling=1
Self Texture=0
Primary Frame Buffer=0
Emulate Clear=1
Resolution Width=-1
Resolution Height=-1
Audio Signal=No
Delay RDP=No
Delay RSP=No
Emulate AI=No
[A08D0F77-6F82E38C-C:45]
Good Name=Conker's Bad Fur Day (U) (Demo) (V_ECTS_Decrypted)
Internal Name=CBFD ECTS
RDRAM Size=4
Counter Factor=1
Save Type=16kbit Eeprom
CPU Type=Interpreter
Self-modifying code Method=Protected Memory
Reg Cache=Yes
Use TLB=Yes
Use Large Buffer=Yes
Linking=Off
Status=Interpreter only
Plugin Note=
Delay SI=No
SP Hack=No
Core Note=Failed to load word 2 on Recomp
Clear Frame=2
Culling=1
Self Texture=0
Primary Frame Buffer=0
Emulate Clear=1
Resolution Width=-1
Resolution Height=-1
Audio Signal=No
Delay RDP=No
Delay RSP=No
Emulate AI=No
New roms
[8BC3A47A-74221294-C:45]
Good Name=Conker's Bad Fur Day (U) (Debug) (V_ECTS_Decrypted)
Internal Name=CONKER BFD DEBUG
RDRAM Size=4
Counter Factor=2
Save Type=16kbit Eeprom
CPU Type=Recompiler
Self-modifying code Method=Check Memory Advance
Reg Cache=Yes
Use TLB=Yes
Delay SI=No
Delay RDP=No
Delay RSP=No
Emulate AI=No
Audio Signal=No
SP Hack=No
Use Large Buffer=Yes
Linking=Off
Status=Compatible
Core Note=
Plugin Note=
[9C8FB2FA-9B84A09B-C:45]
Good Name=Pokemon Stadium (U) (V1.2)
Internal Name=POKEMON STADIUM
RDRAM Size=4
Counter Factor=2
Save Type=First Save Type
CPU Type=Recompiler
Self-modifying code Method=Change Memory
Use TLB=Yes
Linking=Global
Reg Cache=Yes
Use Large Buffer=No
Delay SI=No
SP Hack=No
Status=Compatible
Plugin Note=[video] (see GameFAQ)
Core Note=
Clear Frame=0
Self Texture=0
Primary Frame Buffer=0
Resolution Width=-1
Resolution Height=-1
Culling=1
Emulate Clear=0
Audio Signal=No
-
Thanks Neko, Updated
-
RDB Date 21st November 2017
RDB has been with more even more:
- 64DD
- Aleck64
- Interpreter Only Fixes
- Perm Cheats Fixes
- PD support
Available from Downloads\Files (http://pj64sp.emulation64.com/forum/index.php?action=downloads;cat=3)